


Revengeance passes the Metal Gear test with convoluted colors When you’re able to bring Revengeance’s multiple gameplay mechanics together, the action becomes pretty damn fun - and fluid. Zan-datsu attacks even trigger short cut-scenes where Raiden rips the shiny, slimy prizes out, showing off his samurai swagger. These batteries contain essential elements that keep Raiden’s cybernetic enhancements functional (read: they replenish your Blade Mode and health meters). MGR introduces the concept of “zan-datsu,” which is Japanese for “cut and take.” As you encounter the title’s numerous synthetic enemies, you can chop at specially marked hotspots, exposing the glowing battery packs within their heavily modified bodies. You’ll need to master it if you plan on having any success staying alive or defeating many of the game’s bosses. This feature is at the center of Revengeance. With the pull of a trigger and some careful analog-stick flicking, you can pretty much cut anything in any direction you want. If you’ve played God of War or the newer Ninja Gaiden offerings, you’ll pick it up quickly.īut Blade Mode is what really makes everything exciting. And the combo-friendly gameplay makes things easy enough to dive into. Revengeance gives you an arsenal of upgradeable weapons and moves to ramp up your badass quotient. Playing as Metal Gear mainstay Raiden - the doe-eyed rookie operative turned ruthless engineered assassin - you can pretty much slice and kill anything in your path.
